[AI Synthesis]: Transactional analysis reads social life as chains of stimulus and response between ego states. Communication continues while exchanges stay complementary, breaks when vectors cross, and becomes a game when an ulterior level runs beneath the social surface.
Unit of social intercourse
- A transaction is the unit of social intercourse: one person offers a stimulus; another returns a related response.
- Simple analysis asks which ego state sent the stimulus and which executed the response.
- An exchange of strokes constitutes a transaction; any social intercourse has biological advantage over none at all.
Complementary and crossed
- Complementary transactions: vectors match; communication can, in principle, continue indefinitely—Parent–Parent gossip, Adult–Adult problem-solving, Child–Child play.
- Crossed transactions: vectors cross; communication breaks off. The most common social damage pattern is Adult→Adult stimulus met by Child→Parent response (classical transference).
- Until vectors realign, the original Adult problem is suspended.
Ulterior transactions
- Ulterior exchanges involve more than two ego states at once—and form the basis of games.
- Angular (three ego states): e.g. salesman Adult facts aimed socially at the customer's Adult, psychologically at the Child ("This one is better, but you can't afford it").
- Duplex (four ego states): e.g. flirtation that is Adult talk about barns on the social level and Child sex play underneath; the Child often decides the outcome.
Actions
- In a stuck exchange, sketch who is speaking to whom (Parent/Adult/Child → Parent/Adult/Child) before pushing content.
- When surface words sound Adult but the feeling is bait or dare, look for an ulterior vector.
- To restart after a cross, either re-engage Adult–Adult or temporarily complement the activated Child/Parent—then return to the real topic.
Sources
| Source | Location | Role |
|---|---|---|
| books/Games People Play The Psychology of Human Relationships.epub | 2 Transactional Analysis | primary |
| notes/2026-08-27-games-people-play.md | 2 · 交流分析; Introduction | highlights |